To continue our celebration of 30 years of Revolution, Broken sword series producer and writer Steve Ince jojns Seoirse to discuss his experience at revolution. He talks about how he first joined the studio, his role working on Beneath a Steel Sky. He then goes into some detail into the development of Broken Sword and he also discusses his book “Writing for Video Games” and how he hopes that this can help both experienced and aspiring game developers. Finally he also discusses other games he has worked on including So Blonde, The Witcher and The Witcher 2 amongst others. All that and much more!
Read MoreBack in 1994 Beneath a Steel Sky was released. This game would go on to become a beloved classic. Now 26 years later, the sequel Beyond a Steel Sky is finally upon us. It’s safe to say that this is the most eagerly anticipated adventure game of the year but does it live up to expectations? In this episode Seoirse gives a non spoiler review and reveals whether he thinks this is a welcome return to Union City or if we would have been better off in the gap.
Read MoreThis week Charles Cecil, the mastermind behind classics Beneath a Steel Sky and the Broken Sword series, joins Seoirse, and after some slight fanboyism from seoirse, he then talks about how their partnership with Apple came about, his design philosophy regarding puzzles and story in video games and why it took him 26 years to make Beyond a Steel Sky. All that and much more!
Read MoreIn this first episode celebrating 30 years of Revolution, co-founder Tony Warriner and Seoirse go back in time to talk about the objectives of Revolution when it was founded, and they go behind the scenes on all their games as Tony gives some fascinating anecdotes about the making of Lure of the Temptress, Beneath a Steel Sky and of course, the Broken Sword series. Plus he talks about how Revolution survived during the dark ages of the adventure genre, why they made Broken Sword 3 in 3d, what the highest selling Revolution is (the answer may surprise you) and what ever happened to the Broken Sword movie. He also talks about what he’s working on now and what his favourite Revolution game is. So sit back and enjoy this trip down memory lane with one of the greats of the genre!
Read MoreThe Adventure Games Podcast is up for the Podcast Awards! We are up against some very stiff competition and much like adventure games we are punching above our weight. However, if you would like to help us, and in turn help adventure game developers who come on the show and help prove to the world that the adventure game genre is still very much alive then you can vote for the Adventure Games Podcast! Do this:
Go to the Podcast Awards sign up page here.
Add the information required. It takes 30 seconds to sign up, it’s also free and completely safe. You will also NOT be spammed and you only need to do this ONCE.
Once you have signed up, you can choose The Adventure Games Podcast in the menu under The People’s Choice and Games & Hobbies categories.
Once you have done this then select Save Nomination at the bottom of the screen and you’re done!
Read MoreThis week, Seoirse, Laura and Tomas discuss Will Ferrell’s new Eurovision movie and what a Eurovision adventure game would look like. We also have time to discuss the latest adventure games including the Life is Strange prequel, a fun puzzle game, one of the weirdest games ever made and a new conspiracy thriller set in Miami.
Marko from Red Martyr Entertainment joins Seoirse to discuss his upcoming game Saint Kotar and the free prologue Saint Kotar: The Yellow Mask, available now on Steam. He talks about the plot, gameplay, he gives an example on how the choices will have consequences in the game, which famous actors will appear in the game and he also talks about what rewards players can expect if they back the game on Kickstarter.
Read MoreIn this bonus episode, Armaan talks to Seoirse about his hit game Rainswept which certainly “swept” the adventure game genre when it was released way back in February 2019. Armaan talks about quitting his day job to become a full time indie developer and he talks about the game in more detail including what research he did, what were his objectives when he founded the studio and he also tells us a little about his upcoming yet to be titled game which he expects to be released very soon and much more!
Read MoreThis week Seoirse goes fishing the Night Fisherman and goes on a search for the Hand of Glory, Laura goes on “A Short Hike” through the woods, and then Tomas, eh, goes home. We also talk about those three games and we also have a (hopefully) final discussion based on a highly scientific Facebook poll about whether 3d works with adventure games (it does) or whether all adventure games in 3d suck (they don’t). We also try and beat the record for the most amount of times we say the word “Nice” in a sentence! Plus all the latest adventure game news!
Read MoreThis week Vit Sisler, the lead developer of Attentat 1942 and the upcoming game Svoboda 1945 joins Seoirse to discuss his award winning games. They also discuss the Nazi occupation of Czechoslovakia and why they focus on the civilians’ stories during this time period, how they found the right actors to portray these characters, why they included flash backs as a visual novel form and how they worked with 6 researches to make the games as authentic as possible. Vit also tells Seoirse what changes they made for the update to Attentat 1942. All that and much more!
Read MoreOn this week’s episode Laura reviews “Papers, Please”, the first game by Lucas Pope before he went on to make his classic game “Return of the Obra Dinn”. She also discusses the latest FMV game “Dark Nights with Poe and Munro” from the developers of “The Shapeshifting Detective”. Then Seoirse goes back in time to talk about about the second FMV game of the week in “Attentat 1942” where he has to find out what happened to his grandfather during the Nazi occupation of Prague in 1942. And finally Tomas and Seoirse have a right old discussion about the latest cyberpunk game “Virtuaverse”, the game where people escape to augmented reality to escape their own reality. Plus the latest adventure game news and announcements!
Read MoreThis week Lewis Wodhouse, founder of Video Game Marketing Consultant Neon Bedlam joins Seoirse to talk about his game and how they help game developers market their games, help them set up Kickstarters, write press releases and prepare for events and everything else they do to help developers. He also gives truly wonderful advice about what to write in your game description and different ways to make your game stand out and much more!
Read MoreThis week Captain joins Seoirse to talk about his award winning game Captain Disaster: Death Has a Million Stomping Boots which has just been released on Steam. He talks about the characters and how he got the name “Captain Disaster”, the inspirations, the type of humour he was going for, types of puzzles he hates and will definitely NOT appear in his games and how writing an adaptation of his games for e-book compares to writing for the games. He also finds time to discuss his free prologue Captain Disaster in: The Dark Side of the Moon. All that and much more!
Read MoreThis week Scott Clark from the Gaming Outsider Podcast joins us once again to discuss Final Fantasy VII Remake. While this is not an adventure game it does have a strong focus on narrative and there is an Easy setting so people who don’t usually play RPGs or games with combat can still play this for the story. Scott tells us how he very nearly didn’t get the chance to play the original version, why he loves the original so much, what the remake does right to appeal to modern day gamers and what adventure game players can get out of the game.
Read MoreThis week Seoirse, Laura and Tomas get together (virtually) to review the latest games they have played including Late Shift, Summit of the Wolf, Cloudpunk and a new game from the legendary Ron Gilbert, Delores: A Thimbleweed Park Mini-adventure. Plus we discuss puzzles in older adventure games compared to new adventure games and we discuss how Tomas probably breaks a record for most games in a library.
Read MoreIn this bonus episode Chris Ainsley joins Seoirse to talk about his text adventure creator for kids and beginners Adventuron. In this interview talks how people can create their own text adventure even if they have never made one or don’t have much experience with code. He also talks about some of the games he has created using Adventuron and he discusses the Adventurejams where people can make their own text adventures on a specific topic using the software and what the future holds for Adventuron. Finally he talks about the future of Adventuron and we also have time to discuss what Chris believes to be the differences between Text Adventures and Interactive Fiction. All that and much more!
Read MoreThis week, James Dearden joins Seoirse to celebrate the 5 year anniversary of the release of Technobabylon, one of the most higly acclaimed adventure games of recent times. He also has some interesting anecdotes about his slightly irregular start in games development and he also finds the time to give us an update on progress of Technobabylon 2 and what we can expect from the sequel.
Read MoreThis week Seoirse is joined once again by Tomas Becks from The Gaming Outsider and Laura Cress from Adveturegamers as we go back in time to Post Franco Spain, the dark ages and the renaissance. Then as if real life wasn't post-apocalyptic enough we review what many consider to be one of the best narrative games of all time and Laura then gives us a hands on preview of one of the most eagerly anticipated adventure games this year! Plus the latest news and much more!
Read MoreThis week Gamechuck join Seoirse to discuss their unique first of a kind story-driven roleplaying adventure set in the Animal Kingdom on the verge of both industrial and social revolution. Find out why this is the first game from Croatia co-funded with the support of European Union's Creative Europe - MEDIA Programme. They delve into the gameplay mechanics and what exactly makes this game so unique, we learn about some of the characters and how hiring a composer early on in development has helped create exactly the music they want. Finally they reveal why they are using open source software and how they hope this can help other developers and much more!
Read MoreZombie aliens have taken over the world! And it’s up to an ordinary guy to save the world. Peter from Xorom GMBH joins Seoirse this week to discuss how he came up with this fascinating premise and he also talks about his inspirations for the game as well as how he created his own engine for the game plus much more!
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